ZHLT 3.0 For Half Life 1
Tool set Managed by amckern
amckern@yahoo.com
News Updates can be found at http://ammahls.com
Download the latest Version of ZHLT 3.0 at http://www.zhlt.tk
View the Official ZHLT Docs at http://www.zhlt.info

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BIG THANKS to Carl "XP-Cagey" Patrick, for helping us with code, to rectify the shadow code, and other support through the 3.0 betas, with out you ZHLT would not be where it is to day.

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Final

Fixed Primary Colour Bug, with light_env
Fixed Infinite v bug in HLRAD, when using odd sided texture lights
Fixed Black blotches, when Infinite v would spam
Fixed Out Of World Errors in CSG, when the brushes where in-fact proper solids

Officially Added
Opt_entdata - To the Power Tools Folder

Unofficially Added
Hlfix, makewad, mapbackup and RESGen - To the Power Tools Folder

Big Thanks to ts2do, for finding the small bit of code that has stoped Final from coming out for the past 6 months

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Beta 4

Package
Added
ZHLT.wad This version fixes some issues when using a texture with capital letters
lights.rad (Hammer 3.4)
wad.cfg (1.7)

ALL TOOLS
Started converting functions to assembly, in other words, making each bit of code, as fast as it can go, by making it as Simple as possible

CSG and BSP
Cleaned up some tab spacing, so that built in command line options where displayed proper

RAD
Fixed
Crash bug when using Opaque entities
Added
Faster Rad Code by Nem, Improves compile time by about 15-27%

Ripent
Added
New command line switch (-parse), by Nem that Pareses and reformats entity data stripping all non essential formatting, to cause less chance of a bug

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Beta 3

This version was a test, for including the MSVC.lib code, it did not work, so was removed after a small internal beta test with members of #mapcore, and #svencoop on Gamesurge IRC

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Beta 2

ALL TOOLS
Updated Banner, with AJenbo's email address, for shared credits

CSG
Added AJenbo's CSG Code
This Code changed the default subdivide to 240, to save on Clip nodes by about 1.2%

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Beta 1

ALL TOOLS
Made the Banner look clean, and updated the Credits
Added an extra line, to the Bug Reports Banner, stating that if you have a mapping error, to ask at the modifications 'Nominated Mapping Help Forum', to help nub mapmakers
Updated the compile error reference code to show Tommy14's Error Page that is much more comprehensive then the Standalone ZHLTProblems.html
Tweaked Tool's Complier optimising
Destroyed ALL errors at /w3 level compiles

VIS
Added faster Vis code, by Egir
This code changed the VIS Code to a basic form of assembly
Tested with AMD XP Chips, Not tested on Intel Chips or Older CPUs

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The Developers behind ZHLT 3.0 would also like to Thank

Torus Interactive, Razor Monkey Studios, Tommy14, Rae, Lego, Gugs, the Guys #countermap, James "Pongels1" Manfield, Unknown Worlds, Mum, Dad, EB Games Australia, The staff at Carmon Drive Takeaway, Chicko Foods Australia, P&N Beverages, Paul Payne